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Old Sep 13, 2005, 10:39 PM // 22:39   #21
Lion's Arch Merchant
 
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Quote:
Originally Posted by smurfhunter
and i dont think i understand your global shout thing... like why would you want to keep the pets alive in an iway build. the best counter is the ball strategy and if you kill the pets all the warriors are blacked out when people die so they cant res.
For future reference, the "non" prefix in front of a build generally refers to teams that aren't using the build with "non" in front of it.
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Old Sep 14, 2005, 01:20 PM // 13:20   #22
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sigh --, I meant I didn't use the Monk part. My mistake.
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Old Sep 14, 2005, 01:54 PM // 13:54   #23
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There u go. However, by not using the monk part, I'm certain you're losing quite a lot in terms of both versatility and raw DPS..
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Old Sep 21, 2005, 12:27 AM // 00:27   #24
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Guild: The Orrian Triad [Orr]
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When you said you were considering dumping Ferocious Strike for Marksman's Wager, what bow were you planning to use so that moving targets wouldn't be as big of a deal?

I loved the idea of using the pet as a remote controlled warrior, but it would seem like in PvP Ferocious Strike would shine over Marksman's simply because the pet would track a moving target better and losing energy due to Marksman's goes against fueling the aura.

I say it would seem because I didn't know if you planned to test the Marksman's bit in PvP... Ferocious is nice since you can tell the pet to go attack something, hit Ferocious well in advance to start the refresh... and then when the pet finally makes the attack reap the benefits... with another Ferocious to quickly follow.

Marksmanship - 8 (9)
Beast Mastery - 11 (15)
Expertise - 9 (10)
Smiting Prayers - 8 (18 dmg per sec Balth's)


Ferocious Strike {E}
Disrupting Lunge
Symbiotic Bond
Call of Haste
Comfort Animal
Charm Animal
Whirling Defense
Balthazar's Aura

Ah well, going to try it out and see how it functions tomorrow... this version could end up just being good for farming. Something I don't mind. At 14 BM Ferocious nets 10 energy, but I wanted to see if the crits were more noticeable today so I bumped it up to 15.
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Old Sep 21, 2005, 01:10 AM // 01:10   #25
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Guild: Followers of the Faith
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i'd still take FS over MW. the reason being is that numerous times in pvp i had my target duck around some wall or beneath a bridge where arrows cant reach (thus you loose your precious energy). where as Mittnes my wolf ran down the aforementioned target and swiftly pounced .

all the while i was impeding his movement with meteor (was running the "sun tamer" build at that instant, do a search for it if ya'd like) so that kept my taget's options kind of limited in terms of where/how far they could run off.
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Old Sep 21, 2005, 05:18 AM // 05:18   #26
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Not really to related to your build, which seems to be effective, as ive tested but thought i might as well submit the beast build i run, which seems to work quite well.
Attributes
16 beast mastery
9 expertise
11 marksman
4 wilderness

Ok so as you can tell its primary beast, but the thing i like about it is as a ranger using your bow, your still effective.
Skills

incienary arrows {E} -the reason i have wilderness at 4 is because at 3 WS it burns for 1 second, so at 4 it burns for 2 seconds which is really all that is needed because if your using a short bow like i am there is usually the right amount of time to keep them burning non stop while it is running, also making it 3 second burn requires that you really put your wilderness quite high.

Pen arrow- This was the skill i found worked the best as "your" damage attack, sure brute strike would work alittle better but this build really is about feeling your actully not fully relying on your pet yet having your pet at its best.

Disrupting lunge- This attack really does shine for me as a beast mastery skill, with half the recharge time of distracting and adding damage instead of limiting it. However the problems with it are, you cannot really time it to a skill, like you can with distracting and it also only interupts skills not general actions like dis does.

Res sig- Although some people may disagree i think everyone should equip this skill, athough my play ground is mainly the random arena so thats probably why i have this opinion.

Whirling defense- This is my only protection for myself i bring, it really only counters warriors, well the ones that dont bring wild blow but i still think it saves me afew times, with people changing targets when they see, hmm this ranger seems to be evadeing me

Call of haste, Charm and comfort animal- While i really like call of protection in pvp not many people seem to attack pets and with charm animal healing 110 and reviving to 61% health, it doesnt seem to important to bring it over haste, also it really is a joy to see a monk or something trying to run away from a huge bear running twice as fast Hehe also, good pets to bring are big ones like moa birds and bears, cause it really is funny and makes a round worth it when you see a warrior get stuck behind or besides them, and just sit there for 30 seconds not understanding that they need to take control themselves

But yeah, like i said not really topic realated, but if it can maybe point someone in the beastmastery direction it is sure worth it for me.
Anyway nice pet build you got there with using balthzars, and sure is fun to play
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Old Sep 21, 2005, 05:24 AM // 05:24   #27
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Guild: Mending For The [win]
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dont waste your points in markmanship if you are using a pet...
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Old Sep 21, 2005, 09:03 AM // 09:03   #28
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I have made a post about this kind of build yesterday at http://www.guildwarsguru.com/forum/s...ad.php?t=62141, although I just noticed this tread today.

Build I currently use:

Charm Animal
Comfort Animal
-Call of Haste
Energizing Wind
Balthazar's Aura
-Oath shot (E)
-Whirling defence
Res sig

(a - in front of it means you can use another skill of you liking instead)

To be honest, I find my build a bit more effective. Dont waste so much skill slots for pet defence or attacks that basicly just do more damage. If you want to do more damage with mellee attacking that much just use Strength of Honor. As for pet defence, comfort animal is enough: It heals 100+ hp for only 6/7 energy (depending on how much you spend in expertise), and has a very low recast time. Pets dont get attacked a lot, if it takes damage, its mostly because of AoE skills (you have to watch out with those).
I can't believe nobody has even mentioned Energizing Wind yet... Its a BM skill for crying out loud. Instead of 25 energy, you pay 10, saving 15 energy. Not using ferocious strike makes you able to use an other elite skill. Since your using energizing wind, that gives you a longer recharge time (enemy too though), using oath shot isn't such a bad idea. Concussion shot also only costs 10 energy, when it hits, and when both you and your pet are attacking the dazed enemy, not a lot of spells will get through (if any).
It also gives room for a massive 8vs8 pet team with at least 5 pets, all with BA on them, attacking the same target, while the rangers can use their best fun to use bow skills on another target. (lots of physical attack=necro curse bonus! Lots of dieing enemies and pets=bone minion party! This team build is necro play ground! necro is my fav prof btw!). but more about the pet team in the tread I posted yesterday.

BTW: bow string of enchanting= 12 second BA instead of 10. so 20x12=240 dmg per pet (1200 dmg with 5 pets in a short time of 12 seconds every 20 seconds). of couse, this doest include the dmg the pet himself does and the ranger's bow

Last edited by Shadow Devil; Sep 21, 2005 at 09:08 AM // 09:08..
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Old Sep 21, 2005, 11:06 AM // 11:06   #29
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Try a pure ranger BM. You can toss some disrupting in there. Disrupting Lunge pwns 2_2
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Old Sep 21, 2005, 03:48 PM // 15:48   #30
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Whoo hah!! [I'm not getting UW spider, too damn hard now with the current monsters there ;_;]

Ran a little dmg conversion testing using new stats. Now like a Crit monster warrior! Now that it's been confirmed pet behaves like having 16 weapon mastery warrior.

12+1+3 Beast Mastery
8+1 Expertise
7+1 Marksmanship [min req. for bow]
8 Smiting Prayers (I lose 20 dmg total from Balthsar's Aura however... big whup)

Ferocious Strike {E}
Predator's Pounce
Comfort Animal
Otyugh's Cry
Call of Protection
Charm Animal
Balthsar's Aura
Ressurection

This is the pve version used for either soloing or in a party. When in a party, use Ressurection and if not, sub in Call of Haste for it. Fast moving/attacking pet is awesome. The pet at lvl 20 will have soo much armor protection and damage reduction, that even an Aatxe will take more than 4 swings to kill it. [lol] In pvp, the pve [all on one] thinking is removed and we get Remote Controlled offensive tank warrior.

Ferocious Strike {E}
Disrupting Lunge
Maiming Strike
Call of Haste
Call of Protection
Comfort Animal
Charm Animal
Balthasar's Aura

If you think you desperately need it, you can sub in res signet for disrupting lunge instead. But you can hack off 180 hp using your Balthasars and the dmg from the F. Strike is quite high netting back 10 e. every 8s. That's CRAZY energy regen. If a warrior decides to stand next to your pet to hit it, Comfort will heal a huge amount and can be nearly spammed due to F. Strike. If we're in random arena, I suppose getting Symbiotic Bond mixed in there somewhere might help in place of Call of Protection. Might want to sub in some points for wilderness survival or healing prayers for Troll Unguent or Healing Breeze to counter the dmg dealt to both of you.

But even with a few points in in healing/wilderness, the regen is still the 'bare minimum' if not non-existant.

Yay for pets!
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